Month: December 2016

December 17, 2016

I recently started playing around with High Fidelity, an open source virtual reality content creation platform. It’s a distributed, self-hosted way to create your own virtual reality domains and socialize in VR, and I’ve been interested in the technology for a while, so I decided to document the process that I went through to get […]

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December 14, 2016

The Star Wars API is one of my favorite public APIs to use for testing out new technologies. This week, as part of a new project at work, I decided to brush up on my Node.JS skills (and by “brush up on”, I mean “hack together something resembling an app) and build a SWAPI Bot. You […]

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December 8, 2016

Hey everyone! In my post yesterday, I mentioned that there had been some changes to the HoloToolkit for Unity, and one of the things that I noticed today that had changed was the process for developing a hologram placement script. Allowing the user to leave a hologram in the world, so that the user can […]

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December 7, 2016

Last week, with the release of Unity 5.5, new features around developing for HoloLens were added. The last HoloLens project that I worked on and released last month used the 5.4 HoloLens Technical Preview build of Unity, and an older version of the HoloToolKit, so when I sat down yesterday to start a new project, […]

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December 5, 2016

Happy Monday! In my last post, I wrote up a hugely detailed, massively excited post about how I had meticulously analyzed and chosen a new laptop for all of my on-the-go virtual reality needs: the MSI 14″ Phantom seemed like a perfect choice for my requirements, and I was happily awaiting a 2-day delivery from Amazon. […]

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