Month: October 2016

October 27, 2016

Hackathon mentors are awesome++, but there are a few things that you can do to try debugging your applications and get a head start on fixing issues you may run into. First Checks Before you track down a mentor for help, go through the following checklist to make sure that you’re not hitting some of […]

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October 27, 2016

Welcome! This is part 2 of a 3 part series to help you plan out a hackathon project for the Microsoft HoloLens. At a hackathon, just about anything goes! That said, you usually have a certain amount of time to work on a project with a hackathon, so you want to make sure that you take […]

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October 21, 2016

So you’re attending a hackathon and you want to build for HoloLens? Awesome! After attending a number of different hackathons over the past two years, I’ve decided to share my tips & tricks for a successful weekend with this step by step guide for working with Microsoft HoloLens at a hackathon. This is the first […]

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October 12, 2016

When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform such as the Universal Windows platform (UWP). Before we dive into the specifics of how to do this with UWP apps (read: HoloLens), here are three important points to remember: Universal Windows […]

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October 10, 2016

What a week! It’s a busy few weeks for the VR industry: Oculus by Facebook hosted their third developer conference, OC3, in San Jose this past week, MIT Media Lab held a four-day hackathon in Boston focusing on virtual and augmented reality over the weekend, and Valve has their Steam Dev Days starting this week – […]

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October 4, 2016

As the line between 360 video and computer-generated interactive content blurs, one thing I find myself frequently being asked is how to add a 360 degree video into a Unity scene for playback. This quick tutorial will walk through a quick way to add 360, 2D video content (e.g. the types video shot from a […]

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