Month: August 2016

August 15, 2016

This isn’t an entirely VR-related post, so bear with me here. I’ve been spending a lot of time developing (which has been absolutely amazing) so I figured that it was time to update with some things that I’ve been noticing about my workflow and productivity. A lot of this is probably more scientifically documented elsewhere, […]

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August 1, 2016

This past weekend, I finally had a bit of time to sit down and play some of the VR apps that have been sitting in my Steam library, as well as make a few improvements to my overall setup that has dramatically increased the overall experience of my Vive play. The first thing that I […]

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