Getting Started with Vuforia in Unity

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

Monday Musings: Experimentation in VR

Is it weird to introduce a new series during a current series? Welcome to Monday Musings, where today I’m sharing a few notes on some ideas around recording the effects that VR has on me. I’m playing around with the idea of “N=1”, a recurring blog series where I share some of my weird attempts […]

My Unity: Assets I Love

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

Monday Musings: VR & Cats

Today’s Monday Musing post is a short list of considerations for cat owners with a passion for VR. Over the weekend, Mosby (the rascal pictured above) got himself into trouble and I figured I’d share to help others avoid learning these lessons the hard way. Right now, there have only been two incidents, but I’m […]