Month: May 2016

May 23, 2016

This weekend, I had a wonderful tech-filled weekend that I loved just too much not to share! In today’s Monday Musings, I wanted to talk about my experience at Oculus Launch Pad and the SF Bay Maker Faire. Oculus Launch Pad On Saturday, Oculus held their first Launch Pad event, a diversity initiative aimed to […]

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May 18, 2016

After wrestling with writing my own implementation of a QR code reader in Unity (you can check out my post on webcam screenshots in Unity here) I finally decided to leave it to the experts and go with a more robust solution. Qualcomm’s Vuforia augmented reality platform, which works for both mobile and head-mounted AR devices, has […]

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May 12, 2016

I was prototyping some stuff in Unity today using the webcam, and decided to do a quick write up of what I had done since it involved piecing together a few different components. The basic idea of this mini-application was to render the webcam feed from my laptop into Unity onto a cube, and converting the […]

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May 9, 2016

I often get asked about how I use different VR devices, or how someone starting a project should choose a platform for a new project, and the honest truth is that it varies – from project to person to end goal of the overall process. That said, I wanted to take today’s Monday Musing post and […]

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May 5, 2016

I am not really a shopaholic, but the Unity Asset Store occasionally makes me question that assertion. I tweeted about spending a good amount of money yesterday buying asset packages, and there was quite a bit of interest in what they were, so I wanted to share the asset packages that I’ve bought that I’m loving […]

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