Month: April 2016

April 27, 2016

Getting into the habit of starting side projects is something that can seem intimidating to new developers. When I first decided to learn virtual reality development, I had to get more serious about self-driven side projects. As a technical evangelist at Microsoft, I’ve spent a fair amount of time on small projects to teach the […]

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April 19, 2016

Today, while I was testing out the basics of a teleport method in KittenVR, I made several teleport pads and gave each of them a light. Cue a fantastic learning experience on my part about Lighting 101: How to not make weird patterns happen. The Action: Stick 10+ lights in a scene. Expect all of […]

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April 13, 2016

I’m working on a new level for KittenVR and I wanted to share a really quick script to add a space-like floating effect for objects in your Unity scene. Attach this script to an object that has a RigidBody, and you’ll instantly grant your scene a nifty little anti-gravity effect for floating in place and rotating […]

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April 11, 2016

I’m traveling for a few conferences this week, so today’s Monday Musing is actually coming to you from last Thursday. Yesterday, my Vive arrived in the mail, so I wanted to jot down my notes from setup while they’re still fresh. I’ve heard through a couple of sources that there were some pretty negative reactions […]

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April 6, 2016

Ever wanted to walk around inside of an Excel chart? No? That’s okay, I didn’t either – until I tried it! Take a look at the latest episode of Just A/VR Show to find out how I built an Excel chart visualizer using Three.JS, the WebVR boilerplate, and the .NET framework!  

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