Month: February 2016

February 23, 2016

A wild episode of Just A/VR Show has appeared! In this episode, I show two very basic A-Frame examples and talk about how you can get started with these new “building blocks for the VR web” from the MozVR team. GitHub repository for examples used in the video: https://github.com/misslivirose/hello-aframe  The coordinating Sway presentation: https://sway.com/T1ZvH6DlEIZ6xDXo

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February 22, 2016

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Today’s topic was motivated from a section in Infinite Realities: Avatars, Eternal Life, New Worlds, […]

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February 15, 2016

I often hear people worry about the antisocial nature of virtual reality, but I actually love it as an icebreaker. A lot of people are curious about it, and outside of the industry, most haven’t had a chance to explore games or apps outside of quick demos, if at all. This weekend, I had a group of […]

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February 11, 2016

Hey everyone! On this week’s episode of Just A/VR Show, Amanda Lange (@second_truth) talks about how she created the “opening credits” ride effect in VR using Unreal Engine for the Oculus DK 2. It’s a great primer to show off the basics of Unreal Engine and I found it an incredibly helpful watch, as I’ve […]

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