Hey everyone! Episode 4 of Just A/VR Show is now live! In this video, I talk about input devices and planning strategies for building virtual reality applications. This is part 2 of a 2 part series – you can check out the first part here, where I talk about designing comfortable virtual reality experiences.
Month: January 2016
Recently, I’ve been heads down in VR design research and working on some prototyping – and since it’s been on my mind a lot over the past several weeks, I found myself thinking about the use of text elements in VR while I was walking through downtown San Francisco the other day. As I stood on […]
Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]
Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. In the spirit of the 26th Silicon Valley Virtual Reality meetup last week, I […]
Hey everyone! I had the great experience of talking to Jeremy Foster, host of CodeChat, about the virtual reality web and WebVR. If you’re interested in learning more, check it out below!
Several weeks ago, I posted an article about how I got into VR development and ended on a few points that I used to guide myself through the process of learning virtual reality development. Since that post, I’m often asked for more advice on how to get into the industry or how to start making […]
Hey everyone! Episode 3 of Just A/VR Show is now live! In this video, I cover the basics of designing virtual reality environments and the considerations in place for making comfortable, immersive experiences that work well for a diverse audience. This is part 1 of a two part series on virtual reality design – stay […]
Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. There’s been a lot of news around input devices for virtual reality recently, some […]
It’s 2016, the latest year to be dubbed the year of virtual reality. GearVR flew off the virtual shelves as the first specialized VR device, and Cardboard has made its way into millions of homes. Desktop and console virtual reality is on its way – and the industry is ready! Welcome to Fresh Perspective Friday, […]
2016 is off to a good start. As the holiday season wraps up, I found myself with some spare time over the weekend and finally got a chance to sit down at my desktop and start playing with Unreal Engine – something that I’ve been wanting to do for a while. Up until now, I’ve been […]