Month: January 2016

January 25, 2016

Recently, I’ve been heads down in VR design research and working on some prototyping – and since it’s been on my mind a lot over the past several weeks, I found myself thinking about the use of text elements in VR while I was walking through downtown San Francisco the other day. As I stood on […]

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January 22, 2016

Hi everyone! The slides from my talk at the O’Reilly Design Conference on VR and AR interaction considerations are now up on SlideShare! You can browse them below. Interaction considerations with VR and AR from Liv Erickson Want a more in depth look at VR design? How does a two part video series sound? Designing […]

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January 18, 2016

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. In the spirit of the 26th Silicon Valley Virtual Reality meetup last week, I […]

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January 13, 2016

Several weeks ago, I posted an article about how I got into VR development and ended on a few points that I used to guide myself through the process of learning virtual reality development. Since that post, I’m often asked for more advice on how to get into the industry or how to start making […]

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January 12, 2016

Hey everyone! Episode 3 of Just A/VR Show is now live! In this video, I cover the basics of designing virtual reality environments and the considerations in place for making comfortable, immersive experiences that work well for a diverse audience. This is part 1 of a two part series on virtual reality design – stay […]

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January 11, 2016

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. There’s been a lot of news around input devices for virtual reality recently, some […]

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January 8, 2016

It’s 2016, the latest year to be dubbed the year of virtual reality. GearVR flew off the virtual shelves as the first specialized VR device, and Cardboard has made its way into millions of homes. Desktop and console virtual reality is on its way – and the industry is ready! Welcome to Fresh Perspective Friday, […]

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