Month: November 2015

November 30, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. I was inspired to write this for a few reasons, but the most prominent […]

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November 23, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. This week’s Monday Musings are a little bit more abstract in nature. First confession: […]

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November 19, 2015

Hey everyone! This week, I’ve been struggling with an irritating “bug” in KittenVR as I worked towards getting a version of it built for the Windows 10 Universal application platform. I finally got it “fixed” and a good laugh out of it, so I figured I’d share just in case other new game developers run […]

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November 16, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. This week, I’m going to share a weird, yet oddly entertaining and educational experience […]

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November 9, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. Hey everyone! One of the most dreaded aspects of immersive computing is motion sickness […]

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November 2, 2015

Welcome to Monday Musings! These are are shorter-form, note-like blog posts that I share that may or may not be related to VR/AR, but that I want to share some quick thoughts on, get some extra insight on, or share out quickly. One of my favorite parts of my job is teaching VR development and helping […]

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