Month: June 2015

June 24, 2015

I recently submitted a talk to a conference that proposed an open call for action within the developer community to take a look at open source VR and to hopefully inspire people to help collaborate with the growing field of virtual reality. Unfortunately, my session was rejected with the statement that it was “too technical” for […]

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June 19, 2015

Last week, I set off on a mission to tidy up how Events were handled in KittenVR – leading up to 0.1.6, all of the raycasts were done by hand and there was a lot of specific logic separating out the non-VR mode and VR modes. I also had hardcoded the OnClick() behavior within one […]

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June 13, 2015

I’ve been working on a new project, AllegroVR, where I combine my love of virtual reality, computer science, and music composition to bring you a mobile VR app that lets you make a lot of noise music by gazing at various things in your environment and initializing a sound clip attached to it. Right now, one […]

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June 9, 2015

I have a problem bringing things to completion. I don’t feel like KittenVR should have a major release number, because right now, it’s just one little scene that I made in Unity. It’s only been played and tested on my computer, with my Oculus settings, and I haven’t actually let anyone else play it yet […]

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June 5, 2015

Y’all. I struggled with this for a LONG time. It seemed simple enough – although text and user interface elements in virtual reality are new and best-practice-less for the time being (and there is a lot of discussion on the topic of how to do this really cleanly for readability), I was simply interested in […]

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June 3, 2015

Hello, fellow developers! This is part two of a 2-part series that I did about getting Unity WebGL games up and running on Azure WebApps. Part one covered the process of getting a local IIS webserver up and running for testing out the Unity-generated WebGL build of a Unity game, and this post will cover the […]

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June 2, 2015

Hey all! Yesterday, I spent a good chunk of my morning attempting to get staging slots set up for my Azure deployment of KittenVR.com, but I ran into too many challenges with accidentally failing at git branching, so I decided to take a risk and deploy straight to release. The mission? Get Kitten–, the non-VR […]

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