Month: May 2015

May 28, 2015

KittenVR is a project I’m using to practice virtual reality development and document my experiences with different stages of the development process. You can find everything about the project at KittenVR.com. In my last post, I mentioned that I had finally gotten the kitten colliders working with the OVR Player Controller, but after all of the trial […]

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May 23, 2015

Last week, I introduced KittenVR – a living development experiment where I attempt to document as much of my virtual reality development experiments as possible. I am a Unity n00b and VR fan girl, and my hope with this project is to inspire other aspiring developers to feel confident jumping into their own VR applications, […]

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May 19, 2015

Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for […]

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May 10, 2015

And hello, San Francisco International Terminal G! Okay, so I guess that’s still the USA for now – but it won’t be for long! Today, I’m heading off on my first international trip in 2 years to Hungary, for JS Conf Budapest, where I’ll be sharing my addiction love of virtual reality with a talk […]

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May 7, 2015

I’ve recently spent most of my time playing with virtual reality web development, so when I was putting together a list of the tools that would be interesting to dive into deeper, Vizor Create looked interesting but also like it might be more trouble than it was worth. I’m at the point with one of my other […]

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May 5, 2015

Disclamer: I work at Microsoft as a Developer Evangelist, specifically for virtual and augmented reality technology. This means I get to write about and play with cool new tech, but I do *not* get to know secret insider information. I know, I’m bummed out too. This also strictly my own opinion, and does not in […]

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