Month: April 2015

April 30, 2015

April has been a busy and exciting month – there’s been a lot of news in the VR and AR communities, and HoloLens has jumped into the mix with Build this week, finishing off the keynote address yesterday and starting to gain exposure with various demos available to Build attendees. I had a chance to […]

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April 15, 2015

I’ve been experimenting with virtual reality development for a while now, and I decided that I’d share some insight into what I use for coding on various projects as a baseline and to see where I can improve workflow. Right now, I’m particularly fascinated with WebVR and have been working on a project with JavaScript and […]

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April 14, 2015

WebVR https://github.com/borismus/webvr-boilerplate – A project template for creating WebVR apps https://nightly.mozilla.org/ – Download center for Mozilla’s Nightly build for Firefox (WebVR enabled) Chromium Web VR Builds  http://livierickson.com/2015/01/24/experiments-in-webvr-part-1/ – Part 1 of my first venture into building a WebVR demo http://livierickson.com/2015/02/03/experiments-in-webvr-part-2/ – Part 2 of my first venture into building a WebVR demo Unity http://livierickson.com/2015/04/12/unity-tutorial/ – Tutorial for […]

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April 13, 2015

Today, in an attempt to get Bootstrap working with my ASP.NET WebVR application, I decided to delete the NuGet generated packages and promptly found myself unable to re-add them. If you’re new to using Visual Studio & ASP.NET, and find yourself in a similar situation, it’s actually a spectacularly easy fix that took me a […]

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April 12, 2015

Introduction So you want to learn how to develop 3D experiences for games and virtual reality, but have no idea where to start? This is the place to do it! This Unity tutorial is designed to help you take your previous experience writing code and learn how to turn that knowledge into building a 3D application […]

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April 9, 2015

I’m in the process of writing an ASP.NET web application using Three.JS and WebVR, specifically with the webvr-boilerplate library from Borismus on GitHub, and wanted to share the small change I’ve used to quickly set up a basic movement mechanism for the camera. This isn’t an intensive tutorial on getting set up with WebVR or Three.JS, though […]

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