Working “Randomly” is never easy. There is a lot that goes into a random number generator, and it tends to act just a little bit differently from language to language. Today, I learned the very valuable lesson that Random behaves just a little bit differently even in the same language, depending on the IDE.
I’ll admit it – the first time I saw Google’s first public entry into the VR space with Google Cardboard, I laughed. The demo, while really cool for showing potential, was buggy and I quickly felt dizzy trying out the sample applications they had. Only a couple of days after Google I/O, Cardboard felt a […]
Notes from going through the Unity Hello World Tutorial from Emanuel Eferonato: Binding a script to a game object controller is reminiscent of how you connect iOS Storyboard elements to their associated actions in Xcode. At least, the way I did it was – with a drag from the Asset list of scripts to the […]