November 5, 2019

I was invited to give a lightning talk at the W3C Inclusive Design for Immersive Technology workshop about what we’re doing with scene authoring through Spoke for Hubs. As with many of my talks, I think they make better blog posts, and I’m excited to share this one with you today. About Hubs & Spoke […]

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October 29, 2019

A list of goals

It’s October 29th and I’m exhausted. You know that really good feeling when you’ve managed to find the balance of challenging yourself and taking care of yourself? October 2019 has been like that for me. When I look at my calendar, I’ve been reeling with how late in the month it got without notice. At […]

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June 3, 2019

A Macbook laptop faces the camera head-on. The canvas HTML element is printed on the screen.

There is a lot of work that can be done to improve accessibility of 3D content on the web. This post discusses a project that explores using image recognition APIs to caption the content of a three.js WebGL scene.

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March 12, 2019

Blue icons in the shape of people connected by blue lines

Hi from Austin, everyone! I’m here in town for South By Southwest, a giant conference that takes over the city of Austin, Texas and has tracks across all sorts of themes relating to immersive media, virtual reality, technology, music, politics, and beyond. It’s been a little overwhelming and a lot exciting, and it will culminate […]

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May 21, 2018

It’s been a while since I’ve regularly blogged, but I hope you’re ready for an influx of posts because it’s that wonderful time of year – time for Viva Technology 2018 in Paris! Curious what Viva Tech’s all about? Check out my recap posts from last year’s conference, including the can’t-miss review of the Icaros […]

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